A collection of old (pre-2026) models and paints that I created during various classes I took at Worcester Polytechnic Institute.
Thor

A model of Thor from Record of Ragnarok, created for a 3D character modelling class.
Software corner
– modelled with a mix of 3dsMax and ZBrush
– rendered using Cinema4D
Turret

A model and drawing of a turret from Portal, created as a final project for a Solidworks modelling course. It also helped with practice for my Solidworks certification.
Software corner
– modelled with Solidworks
Treasure Chest Art Test

A treasure chest, textured to imply visual storytelling. Created for IMGD 3101, a course that blended both environmental and character modelling.
Software corner
– textured with Substance Painter
Credits
– treasure chest model provided by my professor
The First Floor Shared Living Room of my Sophomore Year Townhouse

(IMGD 3101) A complete recreation of the first floor shared living room my of sophomore year townhouse.
Software corner
– modelled with 3dsMax
– rendered with Cinema4D
Credits
– still frame on the television from Inglorious Basterds
Flayne la Karotte

(IMGD 3101) A model of Flayne la Karotte, an original character by illustrator BasedBinkie.
Software corner
– modelled with 3dsMax and Zbrush
– textured with Substance Painter
– rendered with Unreal Engine
Turtleneck Boy in Kana’a Academy

Multiple screenshots and models from my walking simulator, Turtleneck Boy in Kana’a Academy, created for a course that went through the entire game art-making pipeline.
Software corner
– modelled in Maya
– textured with Substance Painter
– made with Unity Engine