Diego Xander Ignatius Valencia
"Posts are now preparing. Please watch warmly until they are ready…"
Projects
- V1 Get-Up Animation
- Maruzensky Entrance Animation
- Shin’ai Animations
- Shin’ai Level Sequences
- White Canvas
- Oni Egg Hunt
- Uncaged
- Las Sillas Siniestras
- 3D Model Assignments
- JoyArt
- Super Creek Goof
- The Angry Pumpkin – Dialogue Test
- Reimu Game Cycles
- Personal Illustrations
- Empire Learning Animation
- 3D Animation I Sample Platter
- Ball Rig Cycles
- The Problem with Applying to College
- Illustration Assignments
Category: For Work
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This is a continutation of the previous post, focusing on the animations I created for Shin’ai. Over the course of the project, I created 21 different animations for Aiko, the main character, and Mr. Tsubouchi, Aiko’s grandpa. Model/Rig created by Ian Tschida. Aiko and his animations were created in Maya, with the game itself being…
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Shin’ai (親愛) is a third-person narrative game about re-establishing lost family connection, created in cooperation with Ritsumeikan University in Ibaraki, Osaka-fu, Japan. For 11 weeks, we were able to immerse ourselves in the heart of Kansai, allowing us to discover inspirations to represent in our game. The player follows the story of Aiko, a Japanese…
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This is a small snippet of an animated music video, created for a cinematic production practicum. For my concept, I wanted to create a 3D-animation set to the tune of a pop song. The story revolves around a young person’s desire to paint something new, as well as their journey to a brand-new city to…
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Oni Egg Hunt is a location based sightseeing game with the goal of exploring Ibaraki City (茨木市), Osaka Prefecture. The game was built alongside students from Ritsumeikan University, also located in Ibaraki City, and we created this game in hope of allowing future study abroad students to discover all of Ibaraki’s unique landmarks. In Oni…
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In-game + Maya footage of Ratboy, the main character of Uncaged.
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My final project for a 3D Animation Course at Worcester Polytechnic Institute. As a class, we were given the task of making a short video featuring a humanoid rig in a small shack. Of course, I decided to create a humorous short film featuring the human being jumped by a family of evil, sentient chairs.…
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An arrangement of different 3D models I’ve created for different classes.
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JoyArt is a yearly intercollegiate game art competition designed to connect students with industry professionals in the Boston game development scene. For JoyArt 2025, I was part of the planning committee. I made posters and designs alongside setting up Eventbrite pages, touring event spaces, reviewing portfolios, and preparing trophies to be passed out as awards.…
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Game-ready animations created for a 3D animation course. A total of 24 cycles were created using this rig, which include movements from sprinting to attacks. Animations were created in MayaModel/Rig of Hakurei Reimu from Touhou Project by MegaBuBu
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Animation commissioned by Empire Learning
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Animation reel featuring projects created for a 3D animation course.All projects were created using 3dsMax, with models/rigs being provided by my professor.
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Six animations cycles featuring a simple walking ball rig. Animations were created in MayaModel/rig provided by my professor.
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An arrangement of different illustrations I’ve created for different classes. Krita and Photoshop were used to create these drawings