Category: For Work

  • Shin’ai Animations

    This is a continutation of the previous post, focusing on the animations I created for Shin’ai. Over the course of the project, I created 21 different animations for Aiko, the main character, and Mr. Tsubouchi, Aiko’s grandpa. Model/Rig created by Ian Tschida. Aiko and his animations were created in Maya, with the game itself being…

  • Shin’ai Level Sequences

    Shin’ai Level Sequences

    Shin’ai Level Sequences

    Shin’ai (親愛) is a third-person narrative game about re-establishing lost family connection, created in cooperation with Ritsumeikan University in Ibaraki, Osaka-fu, Japan. For 11 weeks, we were able to immerse ourselves in the heart of Kansai, allowing us to discover inspirations to represent in our game. The player follows the story of Aiko, a Japanese…

  • White Canvas

    This is a small snippet of an animated music video, created for a cinematic production practicum. For my concept, I wanted to create a 3D-animation set to the tune of a pop song. The story revolves around a young person’s desire to paint something new, as well as their journey to a brand-new city to…

  • Oni Egg Hunt

    Oni Egg Hunt is a location based sightseeing game with the goal of exploring Ibaraki City (茨木市), Osaka Prefecture. The game was built alongside students from Ritsumeikan University, also located in Ibaraki City, and we created this game in hope of allowing future study abroad students to discover all of Ibaraki’s unique landmarks. In Oni…

  • Uncaged

    In-game + Maya footage of Ratboy, the main character of Uncaged.

  • Las Sillas Siniestras

    My final project for a 3D Animation Course at Worcester Polytechnic Institute. As a class, we were given the task of making a short video featuring a humanoid rig in a small shack. Of course, I decided to create a humorous short film featuring the human being jumped by a family of evil, sentient chairs.…

  • 3D Model Assignments

    An arrangement of different 3D models I’ve created for different classes.

  • JoyArt

    JoyArt is a yearly intercollegiate game art competition designed to connect students with industry professionals in the Boston game development scene. For JoyArt 2025, I was part of the planning committee. I made posters and designs alongside setting up Eventbrite pages, touring event spaces, reviewing portfolios, and preparing trophies to be passed out as awards.…

  • Reimu Game Cycles

    Game-ready animations created for a 3D animation course. A total of 24 cycles were created using this rig, which include movements from sprinting to attacks. Animations were created in MayaModel/Rig of Hakurei Reimu from Touhou Project by MegaBuBu

  • Empire Learning Animation

    Empire Learning Animation

    Empire Learning Animation

    Animation commissioned by Empire Learning

  • 3D Animation I Sample Platter

    3D Animation I Sample Platter

    3D Animation I Sample Platter

    Animation reel featuring projects created for a 3D animation course.All projects were created using 3dsMax, with models/rigs being provided by my professor.

  • Ball Rig Cycles

    Six animations cycles featuring a simple walking ball rig. Animations were created in MayaModel/rig provided by my professor.

  • Illustration Assignments

    Illustration Assignments

    Illustration Assignments

    An arrangement of different illustrations I’ve created for different classes. Krita and Photoshop were used to create these drawings